Sampler functions
class Sampler
The Sampler
class provides functionality to play sound samples. You
generally create a Sampler
object with the Sampler()
factory
function, as described in the section
Creating a Sampler.
Example:
src = pool['bark.ogg']
my_sampler = Sampler(src, volume=.5)
my_sampler.play()
Things to know
Creating a Sampler
You generally create a Sampler
with the Sampler()
factory function,
which takes the full path to a sound file as the first argument.
src = pool['bark.ogg']
my_sampler = Sampler(src)
Optionally, you can pass Playback keywords to
Sampler()
to set the default behavior:
src = pool['bark.ogg']
my_sampler = Sampler(src, volume=.5)
Sampling rate
If you find that your sample plays to slowly (low pitch) or too quickly (high pitch), make sure that the sampling rate of your sample matches the sampling rate of the sampler back-end as specified under back-end settings.
Supported file formats
Sound files in .wav
and .ogg
format are supported. If you need to
convert samples from a different format, you can use
Audacity.
Backwards incompatible changes from 2.9 to 3.0
The following are now properties (and no longer functions), as described under playback keywords:
sampler.block
sampler.duration
sampler.fade_in
sampler.pan
sampler.pitch
sampler.volume
Therefore, the following will no longer work:
sampler.volume(.5)
And has to be changed to:
sampler.volume = .5
Playback keywords
Functions that accept **playback_args
take the following keyword
arguments:
volume
specifies a volume between0.0
(silent) and1.0
(maximum).pitch
specifies a pitch (or playback speed), where values > 1 indicate a higher pitch, and values < 1 indicate a lower pitch.pan
specifies a panning, where values < 0 indicate panning to the left, and values > 0 indicate panning to the right. Alternatively, you can set pan to 'left' or 'right' to play only a single channel.duration
specifies the duration of the the sound in milliseconds, or is set to0
orNone
to play the full sound.fade_in
specifies the fade-in time (or attack) of the sound, or is set to0
orNone
to disable fade-in.block
indicates whether the experiment should block (True
) during playback or not (False
).
src = pool['bark.ogg']
my_sampler = Sampler(src)
my_sampler.play(volume=.5, pan='left')
Playback keywords only affect the current operation (except when passed
to Sampler()
when creating the object). To change the behavior for
all subsequent operations, set the playback properties directly:
src = pool['bark.ogg']
my_sampler = Sampler(src)
my_sampler.volume = .5
my_sampler.pan = 'left'
my_sampler.play()
my_sampler.play()
Or pass the playback keywords to Sampler()
when creating the object:
src = pool['bark.ogg']
my_sampler = Sampler(src, volume=.5, pan='left')
my_sampler.play()
my_sampler.play()
function Sampler.is_playing()
Checks if a sound is currently playing.
Example:
src = pool[u'my_sound.ogg']
my_sampler = Sampler(src)
my_sampler.play()
sleep(100)
if my_sampler.is_playing():
print('The sampler is still playing!')
Returns:
True if a sound is playing, False if not.
- Type: bool
function Sampler.pause()
Pauses playback (if any).
Example:
src = pool[u'my_sound.ogg']
my_sampler = Sampler(src)
my_sampler.play()
sleep(100)
my_sampler.pause()
sleep(100)
my_sampler.resume()
function Sampler.play(**playback_args)
Plays the sound.
Example:
src = pool[u'my_sound.ogg']
my_sampler = Sampler(src)
my_sampler.play(pitch=.5, block=True)
Keyword dict:
**playback_args
: Optional playback keywords that will be used for this call toSampler.play()
. This does not affect subsequent operations.
function Sampler.resume()
Resumes playback (if any).
Example:
src = pool[u'my_sound.ogg']
my_sampler = Sampler(src)
my_sampler.play()
sleep(100)
my_sampler.pause()
sleep(100)
my_sampler.resume()
function Sampler.stop()
Stops the currently playing sound (if any).
Example:
src = pool[u'my_sound.ogg']
my_sampler = Sampler(src)
my_sampler.play()
sleep(100)
my_sampler.stop()
function Sampler.wait()
Blocks until the sound has finished playing or returns right away if no sound is playing.
Example:
src = pool[u'my_sound.ogg']
my_sampler = Sampler(src)
my_sampler.play()
my_sampler.wait()
print('The sampler is finished!')