This page describes various issues related to timing, and provides benchmark results and tips for testing your own system. If you experience problems with timing, please take the time to read this page. Many issues are resolved by taking into account things such as stimulus preparation and the properties of your monitor.
- Is OpenSesame capable of millisecond precision timing?
- Important considerations for time-critical experiments
- Benchmark results and tips for testing your own system
- Expyriment benchmarks and test suite
- PsychoPy benchmarks and timing-related information
Is OpenSesame capable of millisecond precision timing?
The short answer is: yes. The long answer is the rest of this page.
Important considerations for time-critical experiments
Check your timing!
OpenSesame allows you to control your experimental timing very accurately. But this does not guarantee accurate timing in every specific experiment! For any number of reasons, many of which are described on this page, you may experience issues with timing. Therefore, in time-critical experiments you should always check whether the timing in your experiment is as intended. The easiest way to do this is by checking the display timestamps reported by OpenSesame.
Every sketchpad item has a variable called
time_[sketchpad name] that contains the timestamp of the last time that the sketchpad was shown. Therefore, if you want the sketchpad target to be shown for 100 ms, followed by the sketchpad mask, you should verify that
time_target is indeed 100. When using Python inline code, you can make use of the fact that
canvas.show() returns the display timestamp.
Understanding your monitor
Computer monitors refresh periodically. For example, if the refresh rate of your monitor is 100 Hz, the display is refreshed every 10 ms (1000 ms / 100 Hz). This means that a visual stimulus is always presented for a duration that is a multiple of 10 ms, and you will not be able to present a stimulus for, say, 5 or 37 ms. The most common refresh rate is 60 Hz (= 16.67 ms refresh cycle), although monitors with much higher refresh rates are sometimes used for experimental systems.
In Video 1 you can see what a monitor refresh looks like in slow motion. On CRT monitors (i.e. non-flatscreen, center) the refresh is a single pixel that traces across the monitor from left to right and top to bottom. Therefore, only one pixel is lighted at a time, which is why CRT monitors flicker slightly. On LCD or TFT monitors (flatscreen, left and right) the refresh is a 'flood fill' from top to bottom. Therefore, LCD and TFT monitors do not flicker. (Unless you present a flickering stimulus, of course.)
If a new stimulus display is presented while the refresh cycle is halfway, you will observe 'tearing'. That is, the upper half of the monitor will show the old display, while the lower part will show the new display. This is generally considered undesirable, and therefore a new display should be presented at the exact moment that the refresh cycle starts from the top. This is called 'synchronization to the vertical refresh' or simply 'v-sync'. When v-sync is enabled, tearing is no longer visible, because the tear coincides with the upper edge of the monitor. However, v-sync does not change anything about the fact that a monitor does not refresh instantaneously and will therefore always, for some time, show both the old and the new display.
Another important concept is that of 'blocking on the vertical retrace' or the 'blocking flip'. Usually, when you send a command to show a new display, the computer will accept this command right away and put the to-be-shown display in a queue. However, the display may not actually appear on the monitor until some time later, typically until the start of the next refresh cycle (assuming that v-sync is enabled). Therefore, you don't know exactly when the display has appeared, because your timestamp reflects the moment that the display was queued, rather than the moment that it was presented. To get around this issue, you can use a so-called 'blocking flip'. This basically means that when you send a command to show a new display, the computer will freeze until the display actually appears. This allows you to get very accurate display timestamps, at the cost of a significant performance hit due to the computer being frozen for much of the time while it is waiting for a display to be shown. But for the purpose of experiments, a blocking flip is generally considered the optimal strategy.
Finally, LCD monitors may suffer from 'input lag'. This means that there is an additional and sometimes variable delay between the moment that the computer 'thinks' that a display appears, and the moment that the display actually appears. This delay results from various forms of digital processing that are performed by the monitor, such as color correction or image smoothing. As far as I know, input lag is not something that can be resolved programmatically, and you should avoid monitors with significant input lag for time-critical experiments.
For a related discussion, see:
Making the refresh deadline
Imagine that you arrive at a train station at 10:30. Your train leaves at 11:00, which gives you exactly 30 minutes to get a cup of coffee. However, if you have coffee for exactly 30 minutes, then you will arrive back at the platform just in time to see your train depart, and you will have to wait for the next train. Therefore, if you have 30 minutes waiting time, you should have a coffee for slightly less than 30 minutes, such as 25 minutes.
The situation is analogous when specifying intervals for visual-stimulus presentation. Let's say that you have a 100 Hz monitor (so 1 refresh every 10 ms) and want to present a target stimulus for 100 ms, followed by a mask. Your first inclination might be to specify an interval of 100 ms between the target and the mask, because that's after all what you want. However, specifying an interval of exactly 100 ms will likely cause the mask to 'miss the refresh deadline', and the mask will be presented only on the next refresh cycle, which is 10 ms later (assuming that v-sync is enabled). So if you specify an interval of 100 ms, you will in most cases end up with an interval of 110 ms!
The solution is simple: You should specify an interval that is slightly shorter than what you are aiming for, such as 95 ms. Don't worry about the interval being too short, because on a 100 Hz monitor the interval between two stimulus displays is necessarily a multiple of 10 ms. Therefore, 95 ms will become 100 ms (10 frames), 1 ms will become 10 ms (1 frame), etc. Phrased differently, intervals will be rounded up (and never rounded down!) to the nearest interval that is consistent with your monitor's refresh rate.
Disabling desktop effects
Many modern operating systems make use of graphical desktop effects. These provide, for example, the transparency effects and the smooth window minimization and maximization effects that you see on most modern operating systems. Although the software that underlies these effects differs from system to system, they generally form an additional layer between your application and the display. This additional layer may prevent OpenSesame from synchronizing to the vertical refresh and/ or from implementing a blocking flip.
Although desktop effects may cause problems, they usually don't. This appears to vary from system to system and from video card to video card. Nevertheless, when the operating systems allows it, it's best to disable desktop effects on systems that are used for experimental testing.
Some tips regarding desktop effects for the various operating systems:
- Under Windows XP there are no desktop effects at all.
- Under Windows 7 desktop effects can be disabled by selecting any of the themes listed under 'Basic and High Contrast Themes' in the 'Personalization' section.
- Under Windows 10 there is no way to completely disable desktop effects.
- Under Ubuntu and other Linux distributions using Gnome 3 there is no way to completely disable desktop effects.
- Under Linux distributions using KDE you can disable desktop effects in the 'Desktop Effects' section of the System Settings.
- Under Mac OS there is apparently no way to completely disable desktop effects.
Taking into account stimulus-preparation time/ the prepare-run structure
If you care about accurate timing during visual-stimulus presentation, you should prepare your stimuli in advance. That way, you will not get any unpredictable delays due to stimulus preparation during the time-critical parts of your experiment.
Let's first consider a script (you can paste this into an inline_script item) that includes stimulus-preparation time in the interval between
canvas2 (Listing 1). The interval that is specified is 95 ms, so--taking into account the 'rounding up' rule described in [Making the refresh deadline]--you would expect an interval of 100 ms on my 60 Hz monitor. However, on my test system the script below results in an interval of 150 ms, which corresponds to 9 frames on a 60 Hz monitor. This is an unexpected delay of 50 ms, or 3 frames, due to the preparation of
# Warning: This is an example of how you should *not* # implement stimulus presentation in time-critical # experiments. # # Prepare canvas 1 and show it canvas1 = Canvas() canvas1 += Text('This is the first canvas') t1 = canvas1.show() # Sleep for 95 ms to get a 100 ms delay clock.sleep(95) # Prepare canvas 2 and show it canvas2 = Canvas() canvas2 += Text('This is the second canvas') t2 = canvas2.show() # The actual delay will be more than 100 ms, because # stimulus preparation time is included. This is bad! print('Actual delay: %s' % (t2-t1))
Now let's consider a simple variation of the script above (Listing 2). This time, we first prepare both
canvas2 and only afterwards present them. On my test system, this results in a consistent 100 ms interval, just as it should!
# Prepare canvas 1 and 2 canvas1 = Canvas() canvas1 += Text('This is the first canvas') canvas2 = Canvas() canvas2 += Text('This is the second canvas') # Show canvas 1 t1 = canvas1.show() # Sleep for 95 ms to get a 100 ms delay clock.sleep(95) # Show canvas 2 t2 = canvas2.show() # The actual delay will be 100 ms, because stimulus # preparation time is not included. This is good! print('Actual delay: %s' % (t2-t1))
When using the graphical interface, the same considerations apply, but OpenSesame helps you by automatically handling most of the stimulus preparation in advance. However, you have to take into account that this preparation occurs at the level of sequence items, and not at the level of loop items. Practically speaking, this means that the timing within a sequence is not confounded by stimulus-preparation time. But the timing between sequences is.
To make this more concrete, let's consider the structure shown below (Figure 1). Suppose that the duration of the sketchpad item is set to 95 ms, thus aiming for a 100 ms duration, or 6 frames on a 60 Hz monitor. On my test system the actual duration is 133 ms, or 8 frames, because the timing is confounded by preparation of the sketchpad item, which occurs each time that that the sequence is executed. So this is an example of how you should not implement time-critical parts of your experiment.
Now let's consider the structure shown below (Figure 2). Suppose that the duration of
sketchpad1 is set to 95 ms, thus aiming for a 100 ms interval between
sketchpad2. In this case, both items are shown as part of the same sequence and the timing will not be confounded by stimulus-preparation time. On my test system the actual interval between
sketchpad2 is therefore indeed 100 ms, or 6 frames on a 60 Hz monitor.
Note that this only applies to the interval between
sketchpad2, because they are executed in that order as part of the same sequence. The interval between
sketchpad2 on run i and
sketchpad1 on run i+1 is again confounded by stimulus-preparation time.
For more information, see:
Differences between backends
OpenSesame is not tied to one specific way of controlling the display, system timer, etc. Therefore, OpenSesame per se does not have specific timing properties, because these depend on the backend that is used. The performance characteristics of the various backends are not perfectly correlated: It is possible that on some system the psycho backend works best, whereas on another system the xpyriment backend works best. Therefore, one of the great things about OpenSesame is that you can choose which backend works best for you!
In general, the xpyriment and psycho backends are preferable for time-critical experiments, because they use a blocking flip. On the other hand, the legacy backend is slightly more stable and also considerably faster when using forms.
Under normal circumstances the three current OpenSesame backends have the properties shown in Table 1.
Benchmark results and tips for testing your own system
Checking whether v-sync is enabled
As described in [Understanding your monitor], the presentation of a new display should ideally coincide with the start of a new refresh cycle (i.e. 'v-sync'). You can test whether this is the case by presenting displays of different colors in rapid alternation. If v-sync is not enabled you will clearly observe horizontal lines running across the monitor (i.e. 'tearing'). To perform this test, run an experiment with the following script in an inline_script item (Listing 3):
# Create a blue and a yellow canvas blue_canvas = Canvas(bgcolor='blue') yellow_canvas = Canvas(bgcolor='yellow') # Create a keyboard object my_keyboard = Keyboard(timeout=0) # Alternately present the blue and yellow canvas until # a key is pressed. while my_keyboard.get_key() is None: blue_canvas.show() clock.sleep(95) yellow_canvas.show() clock.sleep(95)
Testing precision and accuracy of timing
Timing is precise or consistent when you can present visual stimuli over and over again with the same timing. Timestamps are accurate when they accurately reflect when visual stimuli appear on the monitor. The script below shows how you can check precision and accuracy of timing. This test can be performed both with and without an external photodiode, although the use of a photodiode provides extra verification.
To keep things simple, let's assume that your monitor is running at 100 Hz, which means that a single frame takes 10 ms. The script then presents a white canvas for 1 frame (10 ms). Next, the script presents a black canvas for 9 frames (90 ms). Note that we have specified a duration of 85, which is rounded up as explained under [Making the refresh deadline]. Therefore, we expect that the interval between the onsets of two consecutive white displays will be 10 frames or 100 ms (= 10 ms + 90 ms).
We can use two ways to verify whether the interval between two white displays is indeed 100 ms:
- Using the timestamps reported by OpenSesame. This is the easiest way and is generally accurate when the backend uses a blocking flip.
- Using a photodiode that responds to the onsets of the white displays and logs the timestamps of these onsets to an external computer. This is the best way to verify the timing, because it does not rely on introspection of the software. Certain issues, such as TFT input lag, discussed above, will come out only using external photodiode measurement.
# The numbers in this script assume a 100 Hz refresh rate! Adjust the numbers # according to your monitor. import numpy as np # The interval for the black canvas. This will be 'rounded up' to 90 ms, or 9 # frames. interval = 85 # The number of presentation cycles to test. N = 100 # Create a black and a white canvas. white_canvas = Canvas(bgcolor='white') black_canvas = Canvas(bgcolor='black') # Create an array to store the timestamps for the white display. a_white = np.empty(N) # Loop through the presentation cycles. for i in range(N): # Present a white canvas for a single frame. I.e. do not wait at all after # the presentation. a_white[i] = white_canvas.show() # Present a black canvas for 9 frames. I.e. wait for 85 ms after the # presentation. black_canvas.show() clock.sleep(interval) # Write the timestamps of the white displays to a file. np.savetxt('timestamps.txt', a_white) # For convenience, summarize the intervals between the white displays and print # this to the debug window. d_white = a_white[1:]-a_white[:-1] print('M = %.2f, SD = %.2f' % (d_white.mean(), d_white.std()))
|backend||Session||Source||M (ms)||SD (ms)|
As you can see, the xpyriment and psycho backends consistently show a 100 ms interval. This is good and just as we would expect. However, the legacy backend shows a 90 ms interval. This discrepancy is due to the fact that the legacy backend does not use a blocking flip (see [Understanding your monitor]), which leads to some unpredictability in display timing. Note also that there is close agreement between the timestamps as recorded by the external photodiode and the timestamps reported by OpenSesame. This agreement demonstrates that OpenSesame's timestamps are reliable, although, again, they are slightly less reliable for the legacy backend due to the lack of a blocking-flip.
Expyriment benchmarks and test suite
A very nice set of benchmarks is available on the Expyriment website. This information is applicable to OpenSesame experiments using the xpyriment backend.
Expyriment includes a very useful test suite. You can launch this test suite by running the
test_suite.opensesame example experiment, or by adding a simple inline_script to your experiment with the following lines of code (Listing 5):
import expyriment expyriment.control.run_test_suite()
For more information, please visit:
PsychoPy benchmarks and timing-related information
Some information about timing is available on the PsychoPy documentation site. This information is applicable to OpenSesame experiments using the psycho backend.